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Cytat
Do celu tam się wysiada. Lec Stanisław Jerzy (pierw. de Tusch-Letz, 1909-1966)
A bogowie grają w kości i nie pytają wcale czy chcesz przyłączyć się do gry (. . . ) Bogowie kpią sobie z twojego poukładanego życia (. . . ) nie przejmują się zbytnio ani naszymi planami na przyszłość ani oczekiwaniami. Gdzieś we wszechświecie rzucają kości i przypadkiem wypada twoja kolej. I odtąd zwyciężyć lub przegrać - to tylko kwestia szczęścia. Borys Pasternak
Idąc po kurzych jajach nie podskakuj. Przysłowie szkockie
I Herkules nie poradzi przeciwko wielu.
Dialog półinteligentów równa się monologowi ćwierćinteligenta. Stanisław Jerzy Lec (pierw. de Tusch - Letz, 1909-1966)
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.h, 429-43163-64 sensor.h, 467-469Graphics Device Interface, see GDI shape3d.h, 287-293Great Naval Battles, North Atlantic simdefs.h, 431-4331939-1943, 7, 13-14 sounds.h, 193-194Gunship 2000, 7-10 spanim.h, 162-164sprite.h, 153-157spzlres.h, 271Hstatwin.h, 259-260, 402-404tgaimage.h, 121Harpoon, 7, 12-13toolwin.h, 253-254, 386-388HashTable container class, 42weapon.h, 473-475hbm_ddb member variable, 105HELLO.CFG configuration file, 35hdr member variable, 119-121hello.cpp source file, 27-29header filesHELLO.DEF module definition file,animres.h, 18035-37animwin.h, 179-180hello.dlg file, 36-39bframe.h, 333-337HELLO.EXE fileblkdres.h, 483dialog definitions, 39BLOCKADE game, 328-329makefile, 36-37bmpimage.h, 113-114module definition file, 37dispwin.h, 355-359resource file, 38hellomdl.h, 29-30resource identifiers, 38hellores.h, 35-38testing, 39-40hellovw.h, 31-35HELLO.ICO icon file, 36hscdial.h, 267-269hello.rc resource file, 35-38image.h, 102-105HelloApp class, 27-29imvwres.h, 141-145hellomdl.h header file, 29-30imvwwin.h, 139-140HelloModel class, 29-30infowin.h, 412-413hellores.h header file, 35-38linking, 35-39HelloView class, 30-35logowin.h, 354hellovw.cpp source file, 32-35ltrwin.h, 245-246hellovw.h header file, 31-35pcximage.h, 126-127help (SPUZZLE game), 272platform.h, 451-455hi_scores function, 231, 267,pzlframe.h, 216-218338-353pzlinfo.h, 266high scores dialog boxpzlwin.h, 232-233SPUZZLE game, 231-232, 267-scenario.h, 427-429270scene3d.h, 302-304508IndexBLOCKADE game, 338-353 image member variable, 139hierarchy image.cpp source file, 107-112container classes (CLASSLIB), 41 image.h header file, 102-105Image class, 100-101 ImageData class, 101-105OWL classes, 50 header file, 102-105simple classes (CLASSLIB), 44 member variables, 105SPUZZLE windows, 212 images, 16HiscoreDialog class (SPUZZLE), components, 97267-270 viewing (ImageView), 136-146homogeneous coordinates, 281-282 sprites, see spriteshpal member variable, 105 ImageView application, 136-146hscdial.cpp source file, 269-270 building, 145-146hscdial.h header file, 267-269 main source file, 137-138resource identifiers, 140-141starting, 136IImageViewApp class, 136-138ImageViewFrame class, 139-145icon files, HELLO.ICO, 36ImageViewWindow class, 139-145icons_at function, 389imagevw.cpp source file, 137-138Image class, 100-101, 105-112IMAGEVW.RES resource file, 146header file, 102-105imvwres.h header file, 141-145member functions, 107-112imvwwin.cpp source file, 141-145image files, 96-100imvwwin.h header file, 139-140BMP format, 99, 113-119inactive function, 389reading, 114-118InflateRect GDI function, 73writing, 118-119infowin.h header file, 412-413characteristics, 97-99InfoWindow class, 326, 410-427classes, 100-135init function, 234BMPImage, 113-119init_image function, 158-161Image, 105-112init_weapons function, 434ImageData, 101-105initializingPCXImage, 125-135animation (ANIMATE), 181TGAImage, 119-124child windows (SPUZZLE),GIF format, 100216-232ImageView application, 136-146instance of application, 27-29PCX format, 99, 125-135main application window, 27-29reading, 127-135platforms (BLOCKADE), 456Targa format, 99, 119-124sprites, 158-161TIFF format, 99509Programming Windows Games with Borland C++InitInstance function, 27-29 2.3 hellovw.h header file, 31-35InitMainWindow function, 27-29 2.4 hellovw.cpp source file, 32-35interaction layer (MVC 2.5 HELLO.EXE file, 36-37architecture), 24 2.6 HELLO.DEF module definitioninterfaces file, 37GDI (Graphics Device Interface), 2.7 hellores.h header file, 38see GDI 2.8 hello.rc resource file, 38MDI (multiple document 2.9 hello.dlg file, 39interface), 53 4.1 image.h header file, 102-105InvalidateRgn GDI function, 75 4.2 image.cpp source file, 107-112InvertRect GDI function, 73 4.3 bmpimage.h header file,InvertRgn GDI function, 75 113-114isA function, 153 4.4 mbpimage.cpp source file,isLessThan function, 153-157 115-118iterator classes (CLASSLIB class 4.5 tgaimage.h header file, 121library), 45-46 4.6 tgaimage.cpp source file,122-1244.7 pcximage.h header file,J-K126-1274.8 pcximage.cpp source file,Jack Nicklaus Signature Edition130-135Golf, 64.9 imagevw.cpp source file,keywords, friend, 105137-1384.10 imvwwin.h header file,139-140L4.11 imvwres.h header file,languages, see programming140-141languages4.12 imvwwin.cpp source file,LetterWindow class (SPUZZLE), 213,141-145245-2525.1 sprite.h header file, 153-157libraries, see class librairies5.2 sprite.cpp source file,lines, drawing, 69-70158-161LineTo GDI function, 695.3 spanim.h header file, 162-164linking files, 35-395.4 spranim.cpp source file,Links 386 Pro, 6168-177List container class, 435.5 animwin.h header file,listings179-1802.1 hello.cpp source file, 27-295
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